AI Insights · Timothy · January 2022
Top 5 Character Collection Games on iOS in Netherlands Q4 2021
In Q4 2021, the top character collection games on iOS in the Netherlands showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In the fourth quarter of 2021, the top 5 character collection games on iOS in the Netherlands exhibited diverse trends in their weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw a notable surge in weekly downloads, peaking at approximately 14.2K in the week of December 20. Weekly revenue also experienced a significant boost towards the end of the quarter, reaching around $916 in the final week of December. Weekly active users climbed steadily throughout the quarter, culminating at around 173.9K by the end of December.
Clash Royale by Supercell demonstrated a strong performance in terms of revenue, peaking at approximately $110.9K in early December. Weekly downloads fluctuated but saw a high of around 8.9K in the first week of November. The game maintained a robust user base, with weekly active users reaching a peak of about 511.5K during the week of November 22.
Brawl Stars, another title from Supercell, had a mixed quarter. Weekly revenue varied significantly, peaking at around $125.9K in the week leading up to Christmas. Downloads saw an upward trend towards the end of the quarter, with a high of about 7.5K in the week of December 20. Weekly active users also increased, reaching approximately 159.8K during the same period.
Pokémon UNITE from The Pokémon Company experienced a decline in weekly downloads, starting at around 22.1K in late September and dropping to approximately 2.2K by the end of December. Despite this, weekly active users remained relatively stable, averaging around 18.6K towards the end of the quarter. Revenue showed a modest increase, peaking at about $2.7K in the week before Christmas.
Finally, Pokémon GO by Niantic, Inc. demonstrated strong revenue performance, peaking at approximately $105.3K in early December. Weekly downloads remained fairly steady, with a slight increase to around 4.3K in the week of December 20. The game maintained a consistent user base, with weekly active users hovering around 177K during the same period.
For more detailed insights and comprehensive data, visit Sensor Tower.